The
Crown of Xuddhal is a minor artifact that was created by the first rulers of
Derya. This crown gives the user the Martial Weapons Proficiency and
Leadership feats, plus +4 Cha, +2 insight bonus in both attack and damage
rolls, 2 points of mental hardness (cumulative with any other mental
hardness), and a +4 to his Leadership score in order to find cohorts and
followers.
Each
wheel of a skimmer may have 1 large slave in it, 2 medium slaves or 4 small
slaves.
All
weights are given in tons. For other statistics than those presented here, use
the Arms and Equipment Guide (3e), using the statistics of the respective ship
kind.
The
following skimmers are equiped with “standard” combat gear. It may vary from
one skimmer to another, and is presented here just as an example of how a
skimmer looks like.
|
Type |
Ship Kind |
Sail |
Wt |
Crew |
Wheels |
Firing |
Rotating |
Light |
Heavy |
Ballistas |
Cargo |
|
1 |
Keelboat |
x10 ft |
14 |
6 |
4 |
--- |
--- |
--- |
--- |
1 |
50 |
|
2 |
Longship |
x10 ft |
16,8 |
20 |
6 |
--- |
--- |
--- |
--- |
2 |
50 |
|
3 |
Barge |
x10 ft |
47,8 |
10 |
6 |
--- |
--- |
--- |
--- |
--- |
100 |
|
4 |
Sailing Ship |
x20 ft |
46,5 |
20 |
6 |
--- |
--- |
2 |
--- |
--- |
150 |
|
5 |
Warship |
x15 ft |
68 |
60 |
8 |
1 |
2 |
--- |
1 |
2 |
85 |
|
6 |
Galley |
x15 ft |
88,9 |
100 |
10 |
2 |
2 |
--- |
2 |
2 |
150 |
To get a
silt skimmer’s cost (in cp), multiply the cost of a ship equal to its ship
type (in the Arms and Equipment Guide) by 5. The cost of an obsidian engine is
equal to 10% the cost of the skimmer itself.
Creating
an obsidian engine
To
create an obsidian engine, it is needed a flawless, symmetrical, enchanted piece
of obsidian. It must then be blessed by a cleric of the element of Earth or
Fire, or it and the ship itself may be blessed by a cleric of Silt. Finally, the
Psionic Channeler spell must be cast on the engine.
Altough
physically powerful, trolls were not combat oriented, and had few weapon
available for them. Those weapon they had on their villages were mostly
cerimonial, pratically useless. However, when forced to engage into combat,
they employed the huge mauls they ued when working on their quarries to
crack open the skulls of their enemies and smash limbs and internal organs.
These
are reach weapons. When employed by large creatures, they increase the reach
of their attacks by 5 ft (so a normal troll would have a total reach of 15
ft when using one of these weapons).
Huge
Weapon, cost 30 cp, damage 3d6, Critical x3, weight 22 lb, type: bludgeoning.